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stop

Stops a named background helper.
description: "Triggers on prompt mention of 'stop'."
personal 2 files 10 recent evals

What it does for you

Stops a named background helper.

What it produces

A recent result, so you can see the kind of work it returns.

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How to get it

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For developers how this skill is built, graded, and how it runs

at a glance- the short version

eval modeauto-shape
categoryOps
stages2

what's inside - the parts that make up a skill 2/4 present

A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.

The skill
state/skills/stop.md present
the skill itself, in plain text
The main file. It says what the skill is and lays out the steps in plain English.
Code
state/lib/stop.ts not present
code the skill can run
Optional. Many skills are just words and need no code at all.
Scripts
state/bin/stop/ not present
helper scripts
Optional. Added when a skill has a few commands to run.
Loader
state/skills/stop.agents.md present
what the AI loads on the fly
Loaded automatically the moment this skill is needed. Kept short on purpose.

how it runs - the shared frame every skill uses 3/5 present

Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.

makes the work The worker
inferred
see `state/skills/stop.md` Steps from the run command
No worker is named directly, so the command this skill runs is treated as the worker.
checks the work The reviewer
inferred
shape gate an automatic check
The check is an automatic pass or fail on the shape of the result, run separately from the work itself.
frame
learns Self-correction
present
fixes itself learns from gaps
When a run hits a gap, the skill gets edited on the spot [FIXED] or queued for a bigger rewrite [LOGGED], so it keeps getting better.
tidies up Background fixes
present
queued for rewrite runs in the background
Bigger fixes that can't be made on the spot get queued and rewritten in the background later.
remembers Run history
present
state/log/evals.ndjson unknown runs
Every run is written down here, so the next time this skill is used it already knows how the last runs went.
Critical rules the things this skill must not get wrong
  1. A tick that is currently in-flight (lockfile present) continues to

what it has learned - fixes written back in over time sample

When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.

  1. Loading feedback rows…

how the work flows- step by step

1 generator
invoke
see `state/skills/stop.md` Steps section
2 data
eval log
`state/log/evals.ndjson` (skill: "stop")

SKILL.md- the skill, written out in plain English

snappy-stop

One job: stop the named background agent set by /snappy-go. Deletes state/agents/<name>.json so the byline 🤖 row for that agent drops on the next statusline render.

Usage

/snappy-stop                 # stops "default" (back-compat)
/snappy-stop content-miner   # stops the named agent

Steps

  1. Resolve name: first argument if present, else default.
  2. Run:
   bash ~/projects/snappy-os/state/bin/agents/stop.sh <name>
  1. Confirm state/agents/<name>.json no longer exists (it is deleted on

stop, not flipped to status=stopped on disk - the history row in state/log/agents.ndjson records the stop).

  1. Tell the operator:
  • that the agent is stopped (no more ticks will fire for this id)
  • how many ticks it ran (from the final history row)
  • where the run logs are (/tmp/snappy-agent-<name>-*.log)
  • the prompt is preserved in the go history row in

state/log/agents.ndjson for reference

Why

The byline stacks up to 3 🤖 rows for running agents. This skill is the "press the red square" affordance for one of them - without guessing at file paths or touching state/agents/ directly.

Eval

Shape-gate:

  • state/agents/<name>.json is absent after invocation (or was already

absent, which is also a pass - idempotent stop).

  • state/log/agents.ndjson gained a {action:"stop", id:<name>} row.

Score = 1 if both pass; else 0.

Gotchas

  • A tick that is currently in-flight for that agent (its lockfile

/tmp/snappy-agent-<name>.lock is held) continues to completion; only future ticks are blocked. To kill an in-flight tick, identify the claude PID holding the lock and send SIGTERM.

  • /snappy-pause <name> is the "halt without forgetting" alternative -

flips status to paused in the file; tick skips it; /snappy-resume flips it back.

  • Stopping default when no agent named default exists prints a

no-such-agent error but is idempotent - no state change.

AGENTS.md- what the AI loads when this skill comes up

stop - loader

Per-turn rules for the stop skill. Full reference: state/skills/stop.md. Do not skip these.

Critical Rules

  • A tick that is currently in-flight (lockfile present) continues to

Commands

|invoke: see state/skills/stop.md Steps section |eval log: state/log/evals.ndjson (skill: "stop")

Self-Test

An agent reading this should correctly:

  1. [ ] Know which lib/bin artifact backs this skill (or that it is prose-only)
  2. [ ] Know what to write to state/log/evals.ndjson after invoking
  3. [ ] Know the eval mode (auto / shape / manual) from the .md frontmatter

Self-report

If this loader fell short, append a line:

echo "[$(date -u +%FT%TZ)] stop: <what was missing>" >> ~/.claude/logs/snappy-os-loader-feedback.log

api.ts- the code it can call

⚠ no api.ts - this skill has no typed action surface

scripts- helper scripts it can run

prose-only skill - 1 inline code block live in SKILL.md above (no state/bin/ sidecar yet).

how we check it- the checks, plus the last 10 runs

rubric auto-shape no rubric declared
recent mean 1.00 · 10 runs actor/auditor: unverifiable
deps none declared
timestamp verb score primary_issue artifact
2026-04-27 05:53Z - 1.00 - -
2026-04-25 04:11Z - 1.00 - -
2026-04-21 15:59Z - 1.00 - -
2026-04-21 15:57Z - 1.00 - -
2026-04-21 03:53Z - 1.00 - -
2026-04-27 05:53Z - 1.00 - -
2026-04-25 04:11Z - 1.00 - -
2026-04-21 15:59Z - 1.00 - -
2026-04-21 15:57Z - 1.00 - -
2026-04-21 03:53Z - 1.00 - -