see `state/skills/go/SKILL.md` Steps .md file to compare - side-by-side diff against go
go
description: "Triggers on prompt mention of 'go'."
What it does for you
Starts a helper that keeps working on a task in the background for you.
What it produces
A recent result, so you can see the kind of work it returns.
loading…
How to get it
These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.
For developers how this skill is built, graded, and how it runs
at a glance- the short version
what's inside - the parts that make up a skill 2/4 present
A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.
state/skills/go/SKILL.md
present
state/lib/go.ts
not present
state/bin/go/
not present
state/skills/go/AGENTS.md
present
how it's graded - what counts as a good run 5 criteria · 3 deterministic · 2 judge
Each row is one thing a good run has to get right. deterministic means a quick check decides, pass or fail. judge means the AI reads the result and rates it. Grading each piece on its own (instead of one overall score) shows exactly where a run fell short, so the fix is obvious.
how it runs - the shared frame every skill uses 3/5 present
Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.
state/log/evals.ndjson - The cron tick is gated on the lockfile /tmp/claude-cron-directive.lock;
- Bare /snappy-go (no argument) = interview mode. You MUST call the
- Option labels must cite real numbers/areas from the context (e.g.
what it has learned - fixes written back in over time sample
When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.
- Loading feedback rows…
how the work flows- step by step
SKILL.md- the skill, written out in plain English
snappy-go
One job: turn a free-form prompt into a running snappy-os background agent that fires every 10 minutes via cron until max_ticks is reached or /snappy-stop <name> is invoked. Multiple agents can run in parallel (cap SNAPPY_AGENT_CONCURRENCY, default 3) - each one is a row in state/agents/<name>.json.
Usage
/snappy-go "Keep going, close all remaining gaps" # name defaults to "default"
/snappy-go content-miner "Mine pod transcripts for pull quotes" 40
/snappy-go # bare → interview mode
Steps
Mode A - argument given
- Parse args. Two shapes are accepted for back-compat:
<prompt> [max_ticks]- no name → implicitname="default"<name> <prompt> [max_ticks]- explicit name (any token without
spaces that starts the message) If the first token matches an existing agent id OR looks like a short alphanumeric slug ([a-z0-9][a-z0-9-]{1,39}), treat it as the name. Otherwise treat everything as prompt and use default.
- Run:
bash ~/projects/snappy-os/state/bin/agents/go.sh <name> "<prompt>" [max_ticks]
(Back-compat: go.sh "<prompt>" [max_ticks] without a name also works - routes to name=default.)
- Read back
state/agents/<name>.jsonand confirmstatus=running,
prompt=<prompt>, max_ticks=<n>.
- Tell the operator:
- name + the prompt (truncated to 80 chars)
- cadence (every 10 min) and cap (max_ticks × 10 min ≈ N hours)
- how to stop:
/snappy-stop <name> - how to see them all:
/snappy-list - where to watch: byline 🤖 row +
tail -f /tmp/snappy-agent-<name>.log
Mode B - no argument (interview mode)
When /snappy-go is invoked bare, you MUST NOT just print status. You MUST use the AskUserQuestion tool to run an intelligent interview keyed to the current system state. Do not print the questions as markdown - use the actual tool so the operator gets the native multiple-choice UI.
Gather context FIRST (single bash, parallel where possible):
cd ~/projects/snappy-os
# Currently running agents (multi-agent era)
npx tsx state/bin/agents/ctl.ts list 2>/dev/null
# Open p0/p1 rows (area + sev + age)
jq -r 'select((.status//"open")!="resolved") | select((.sev//.severity//"")|ascii_downcase|test("^p[01]$")) | [(.sev//.severity), .area] | @tsv' state/log/breakage-report.ndjson | sort -u
# Recurring-area patterns from pid-trends
npx tsx state/lint/pid-trends.ts 2>&1 | tail -5
# Graduation-ripe skills (≥10 runs, still prose)
jq -r '.skill' state/log/evals.ndjson | sort | uniq -c | sort -rn | head -10
Then call AskUserQuestion with 2-4 dynamic questions derived from that context. Each option should cite a real number or area from the context (e.g. "worker-stale-program has opened 4 times in 7 days"), not a generic menu item. Example frame:
- Q1: pick the agent to start OR manage - list already-running agents
with pause/resume/stop as options + a "new agent" option.
- Q2: if "new", name the specific recurring row + its count, offers
fix-at-source vs patch-symptom vs regen-brief.
- Q3: graduation-ripe skills + their run counts.
- Q4: autonomy mode - full autopilot / co-pilot / stop-loop.
After the user answers, synthesize a directive prompt + pick a name from their selections and run Mode A with those.
Never print the questions as text. Always use AskUserQuestion. If the tool is not available in the current session, load it with ToolSearch({query: "select:AskUserQuestion"}) first.
Why
A scheduled background agent is the snappy-os version of "keep working while I sleep." The byline becomes the play/stop indicator; this skill is the play button. Multiple agents let the operator run "mine content" AND "draft Ray update" in parallel without one stomping on the other.
Eval
Shape-gate (verified by the invoking agent - go.sh is a thin wrapper, the agent that ran the slash command is responsible for the eval row per CONSTITUTION invariant #4):
state/agents/<name>.jsonhasstatus=runningafter invocation.promptis non-empty.max_ticks > 0.state/log/agents.ndjsongained a{action:"go", id:<name>}row (written by ctl.ts).
Score = 1 if all four pass; else 0. The agent appends to state/log/evals.ndjson via score() with skill: "snappy-go", verb: "set", supplying its own actor_session_id and a separate auditor_session_id.
Gotchas
- Per-agent lockfile at
/tmp/snappy-agent-<name>.lock; a long-running
tick will cause subsequent ticks for that agent to no-op until it releases.
- Concurrency is capped by
SNAPPY_AGENT_CONCURRENCY(default 3). If 3
agents are running and you start a 4th, it is written to disk but ticks skip it until one of the three finishes.
max_ticksis the hard ceiling. Set low for expensive directives.- The agent runs with
--dangerously-skip-permissions. The system
prompt forbids destructive operations (no rm -rf, no force-push, no DROP). Pushes are allowed if the work warrants them.
/snappy-stop <name>deletes that agent's file.state/log/agents.ndjson
is the history log. To "pause and resume later," use /snappy-pause.
- Agents are machine-local. A Mac Mini agent is invisible to the MBP's
byline and vice versa (see /snappy-list gotchas).
Rubric
criteria:
- name: agent_state_file_written
kind: deterministic
check: "After invocation, 'state/agents/<name>.json' exists and contains '{\"status\": \"running\"}'."
- name: agent_prompt_and_ticks_valid
kind: deterministic
check: "The 'prompt' field in 'state/agents/<name>.json' is non-empty and 'max_ticks' is greater than 0."
- name: log_entry_created
kind: deterministic
check: "A new row with '{\"action\": \"go\", \"id\": \"<name>\"}' is appended to 'state/log/agents.ndjson'."
- name: interview_mode_tool_use
kind: judge
check: "If no arguments are provided, the skill exclusively uses the AskUserQuestion tool for interaction and does not print questions as raw text."
- name: user_feedback_completeness
kind: judge
check: "When arguments are given, the skill informs the operator about the agent's name, truncated prompt, cadence, stop method, list method, and watch location."AGENTS.md- what the AI loads when this skill comes up
go - loader
Per-turn rules for the go skill. Full reference: state/skills/go/SKILL.md. Do not skip these.
Critical Rules
- The cron tick is gated on the lockfile
/tmp/claude-cron-directive.lock; - Bare
/snappy-go(no argument) = interview mode. You MUST call the
AskUserQuestion tool with 2-4 questions whose options are derived from live system context (open p0/p1, pid-trends, graduation candidates, current directive). Printing the questions as markdown text is FORBIDDEN - the operator gets the native picker or nothing. If AskUserQuestion isn't loaded, ToolSearch({query: "select:AskUserQuestion"}) first.
- Option labels must cite real numbers/areas from the context (e.g.
"worker-stale-program - opened 4× in 7d"), never generic choices.
Commands
| ui dashboard | state/skills/go/resources/ui.openui | |invoke: see state/skills/go/SKILL.md Steps section |eval log: state/log/evals.ndjson (skill: "go")
Self-Test
An agent reading this should correctly:
- [ ] Know which lib/bin artifact backs this skill (or that it is prose-only)
- [ ] Know what to write to
state/log/evals.ndjsonafter invoking - [ ] Know the eval mode (auto / shape / manual) from the .md frontmatter
Self-report
If this loader fell short, append a line:
echo "[$(date -u +%FT%TZ)] go: <what was missing>" >> state/log/loader-feedback.log
<!-- kernel-ok: historical attribution for the PID-loader pattern. -->
Self-correcting loader (PID feedback)
This is the rule that makes loaders learn. Ported from snappy-kernel, where it demonstrably worked: the snappy-dom-cartographer skill mapped Skool admin UI once, every later ship-agent inherited the full map for free.
Before you finish, do two things:
1. Fix gaps (P - proportional). MANDATORY. If this loader didn't cover your case - if you had to read another file, run an undocumented command, work around a wrong selector, or discover a quirk - you MUST attempt an Edit to this AGENTS.md before you log.
- Default action: edit this file. Surgical. Add the missing line, table
row, or code example where it belongs. No restructuring.
- Only
LOGGEDis allowed when: the fix needs >10 lines, spans multiple
files, or requires a structural rewrite. In that case the state/regen/drain.sh queue picks it up asynchronously.
- "I didn't have time" / "it's minor" / "the next agent will figure it out"
are NOT valid reasons. Minor gaps compound - that's the whole point of this loop.
- Concrete example of a valid P-fix: discover
agent-browser screenshot
takes path positionally not as --output <path>. One line in a table. Edit it in. Do not just log it.
- The goal: the next agent never has to leave the loader.
2. Log the result.
echo "[$(date -u +%FT%TZ)] go: <what was missing or fixed> [FIXED|LOGGED]" >> state/log/loader-feedback.log
FIXED= you patched this loader inline (P-fix).LOGGED= too large for inline; the PostToolUse enqueue + Stop-hook drain
will rewrite the loader from scratch on next session-end.
Do not skip this. Every agent run must leave the system better than it found it. The loader is the setpoint; you are the sensor; the gap is the error signal; closing the gap is the correction.
OpenUI Resource
- Skill-owned OpenUI Lang resource:
state/skills/go/resources/ui.openui. Read it before rendering or editing this skill's generated component surface. - Treat this resource as a first-class artifact of the skill, not a generic chat response. Improve it when the skill's user-facing output needs to become richer.
- System resources compose OpenUI primitives and inherit SnappyChat tokens. Use
ui_contract: brandedin SKILL.md only for deliberate platform or client visuals.
api.ts- the code it can call
⚠ no api.ts - this skill has no typed action surface
scripts- helper scripts it can run
prose-only skill - 3 inline code blocks live in SKILL.md above (no state/bin/ sidecar yet).
how we check it- the checks, plus the last 10 runs
| timestamp | verb | score | primary_issue | artifact |
|---|---|---|---|---|
| 2026-04-27 05:53Z | - | 1.00 | - | - |
| 2026-04-25 04:11Z | - | 1.00 | - | - |
| 2026-04-21 15:58Z | - | 1.00 | - | - |
| 2026-04-21 15:56Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |
| 2026-04-27 05:53Z | - | 1.00 | - | - |
| 2026-04-25 04:11Z | - | 1.00 | - | - |
| 2026-04-21 15:58Z | - | 1.00 | - | - |
| 2026-04-21 15:56Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |