see `state/skills/snappy-agents/SKILL.md` Steps .md file to compare - side-by-side diff against snappy-agents
snappy-agents
description: "Triggers on prompt mention of 'snappy-agents'."
What it does for you
Switches your status bar to show every helper that's running.
What it produces
A recent result, so you can see the kind of work it returns.
loading…
How to get it
These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.
For developers how this skill is built, graded, and how it runs
at a glance- the short version
what's inside - the parts that make up a skill 2/4 present
A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.
state/skills/snappy-agents/SKILL.md
present
state/lib/snappy-agents.ts
not present
state/bin/snappy-agents/
not present
state/skills/snappy-agents/AGENTS.md
present
how it's graded - what counts as a good run 4 criteria · 2 deterministic · 2 judge
Each row is one thing a good run has to get right. deterministic means a quick check decides, pass or fail. judge means the AI reads the result and rates it. Grading each piece on its own (instead of one overall score) shows exactly where a run fell short, so the fix is obvious.
how it runs - the shared frame every skill uses 3/5 present
Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.
state/log/evals.ndjson - 5-min auto-revert is enforced by statusline.sh on every render — no cron
what it has learned - fixes written back in over time sample
When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.
- Loading feedback rows…
how the work flows- step by step
SKILL.md- the skill, written out in plain English
snappy-agents
One job: flip the byline from the default 1-line summary to a full per-agent detail view. Each row shows the agent's state (running / ok / late / broken / paused) + last-run age + a verb to fix the broken/late ones. Auto-reverts to default after 5 min.
Usage
/snappy-agents
No arguments. Single side effect: writes state/log/byline-view.json.
Steps
- Run:
python3 -c "import json,datetime; open('$HOME/projects/snappy-os/state/log/byline-view.json','w').write(json.dumps({'view':'agents','set_at':datetime.datetime.now(datetime.UTC).strftime('%Y-%m-%dT%H:%M:%SZ')})+'\n')"
- Confirm by running
bash $HOME/projects/snappy-os/state/bin/statusline.sh
and showing the operator the rendered output verbatim.
- Tell the operator:
- the view is set
- it auto-reverts in 5 min
- to revert sooner:
/snappy-default
- Log eval row to
state/log/evals.ndjson:
{ts, skill:"snappy-agents", verb:"set-view", score: 1 if file written else 0}
Why
The default byline is two lines - fits the prompt strip but hides 90% of agent state. The TUI is too far to reach mid-conversation. Slash-command- flipped views are the middle ground: when the operator wants the full picture, one prompt expands it; when they're done, it auto-reverts so the byline doesn't camp.
Eval
Shape-gate:
state/log/byline-view.jsonexists withview: "agents"after invocation.set_atparses as ISO timestamp within last 60s.- Statusline render contains the agents-detail header line.
Score = 1 if all three pass; else 0. Append to state/log/evals.ndjson with skill: "snappy-agents", verb: "set-view".
Gotchas
- 5-min auto-revert is enforced by statusline.sh on every render - no cron
needed.
- Multiple slash invocations within 5 min just refresh
set_at; the view
doesn't toggle off. Use /snappy-default to clear before 5 min.
- Future views (
/snappy-loop,/snappy-skills, etc.) write the same file
with a different view: value. Adding a new view = one elif in state/bin/statusline.sh plus a sibling skill.
Rubric
criteria:
- name: byline_view_file_exists
kind: deterministic
check: "The file 'state/log/byline-view.json' must exist after skill execution."
- name: byline_view_content
kind: deterministic
check: "The 'state/log/byline-view.json' file must contain '{'view':'agents', ...}' and 'set_at' must be a valid ISO 8601 timestamp within the last 60 seconds."
- name: statusline_output_agents_view
kind: judge
check: "The rendered output from 'bash $HOME/projects/snappy-os/state/bin/statusline.sh' must clearly indicate the agents-detail view (e.g., specific header line)."
- name: operator_notification
kind: judge
check: "The operator must be explicitly informed that the view is set, it auto-reverts in 5 minutes, and '/snappy-default' reverts sooner."AGENTS.md- what the AI loads when this skill comes up
snappy-agents - loader
Per-turn rules for the snappy-agents skill. Full reference: state/skills/snappy-agents/SKILL.md. Do not skip these.
Critical Rules
- 5-min auto-revert is enforced by statusline.sh on every render - no cron
Commands
| ui dashboard | state/skills/snappy-agents/resources/ui.openui | |invoke: see state/skills/snappy-agents/SKILL.md Steps section |eval log: state/log/evals.ndjson (skill: "snappy-agents")
Self-Test
An agent reading this should correctly:
- [ ] Know which lib/bin artifact backs this skill (or that it is prose-only)
- [ ] Know what to write to
state/log/evals.ndjsonafter invoking - [ ] Know the eval mode (auto / shape / manual) from the .md frontmatter
Self-report
If this loader fell short, append a line:
echo "[$(date -u +%FT%TZ)] snappy-agents: <what was missing>" >> state/log/loader-feedback.log
<!-- kernel-ok: historical attribution for the PID-loader pattern. -->
Self-correcting loader (PID feedback)
This is the rule that makes loaders learn. Ported from snappy-kernel, where it demonstrably worked: the snappy-dom-cartographer skill mapped Skool admin UI once, every later ship-agent inherited the full map for free.
Before you finish, do two things:
1. Fix gaps (P - proportional). MANDATORY. If this loader didn't cover your case - if you had to read another file, run an undocumented command, work around a wrong selector, or discover a quirk - you MUST attempt an Edit to this AGENTS.md before you log.
- Default action: edit this file. Surgical. Add the missing line, table
row, or code example where it belongs. No restructuring.
- Only
LOGGEDis allowed when: the fix needs >10 lines, spans multiple
files, or requires a structural rewrite. In that case the state/regen/drain.sh queue picks it up asynchronously.
- "I didn't have time" / "it's minor" / "the next agent will figure it out"
are NOT valid reasons. Minor gaps compound - that's the whole point of this loop.
- Concrete example of a valid P-fix: discover
agent-browser screenshot
takes path positionally not as --output <path>. One line in a table. Edit it in. Do not just log it.
- The goal: the next agent never has to leave the loader.
2. Log the result.
echo "[$(date -u +%FT%TZ)] snappy-agents: <what was missing or fixed> [FIXED|LOGGED]" >> state/log/loader-feedback.log
FIXED= you patched this loader inline (P-fix).LOGGED= too large for inline; the PostToolUse enqueue + Stop-hook drain
will rewrite the loader from scratch on next session-end.
Do not skip this. Every agent run must leave the system better than it found it. The loader is the setpoint; you are the sensor; the gap is the error signal; closing the gap is the correction.
OpenUI Resource
- Skill-owned OpenUI Lang resource:
state/skills/snappy-agents/resources/ui.openui. Read it before rendering or editing this skill's generated component surface. - Treat this resource as a first-class artifact of the skill, not a generic chat response. Improve it when the skill's user-facing output needs to become richer.
- System resources compose OpenUI primitives and inherit SnappyChat tokens. Use
ui_contract: brandedin SKILL.md only for deliberate platform or client visuals.
api.ts- the code it can call
⚠ no api.ts - this skill has no typed action surface
scripts- helper scripts it can run
prose-only skill - 2 inline code blocks live in SKILL.md above (no state/bin/ sidecar yet).
how we check it- the checks, plus the last 10 runs
| timestamp | verb | score | primary_issue | artifact |
|---|---|---|---|---|
| 2026-04-21 15:59Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |
| 2026-04-19 23:24Z | - | 1.00 | - | - |
| 2026-04-21 15:59Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |
| 2026-04-19 23:24Z | - | 1.00 | - | - |
| 2026-04-21 15:59Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |
| 2026-04-19 23:24Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |