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pid-regen

Spots skills that are slipping and rewrites them to perform again.
description: "Triggers on prompt mention of 'pid-regen'."
personal 2 files 10 recent evals

What it does for you

Spots skills that are slipping and rewrites them to perform again.

What it produces

A recent result, so you can see the kind of work it returns.

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How to get it

These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.

Work with me
For developers how this skill is built, graded, and how it runs

at a glance- the short version

eval modeauto
categoryOps
stages2
dependseval, dispatch

what's inside - the parts that make up a skill 2/4 present

A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.

The skill
state/skills/pid-regen/SKILL.md present
the skill itself, in plain text
The main file. It says what the skill is and lays out the steps in plain English.
Code
state/lib/pid-regen.ts not present
code the skill can run
Optional. Many skills are just words and need no code at all.
Scripts
state/bin/pid-regen/ not present
helper scripts
Optional. Added when a skill has a few commands to run.
Loader
state/skills/pid-regen/AGENTS.md present
what the AI loads on the fly
Loaded automatically the moment this skill is needed. Kept short on purpose.

how it's graded - what counts as a good run 4 criteria · 3 deterministic · 1 judge

Each row is one thing a good run has to get right. deterministic means a quick check decides, pass or fail. judge means the AI reads the result and rates it. Grading each piece on its own (instead of one overall score) shows exactly where a run fell short, so the fix is obvious.

name
kind
check
all_briefs_rewritten_and_linted
deterministic
The `eval` score for 'pid-regen' is 1.0, indicating that `rewrites_passed_lint` equals `rewrites_attempted` and `briefs_archived` equals `rewrites_attempted`.
lint_passes_for_rewritten_skills
deterministic
For every skill page rewritten by `pid-regen`, running `npx tsx state/lint/check.ts state/skills/<skill>.md` exits with code 0.
regen_briefs_are_archived
deterministic
All brief files (from `state/log/regen-queue/`) processed by `pid-regen` are moved to `state/log/regen-queue/done/`.
surgical_edits_only
judge
The rewritten skill pages (e.g., `state/skills/<skill>.md`) show minimal, targeted changes directly addressing the outlined issues from the brief, without extraneous modifications or complete overhauls.

how it runs - the shared frame every skill uses 3/5 present

Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.

makes the work The worker
inferred
npx tsx state/bin/pid-detect.ts` from the run command
No worker is named directly, so the command this skill runs is treated as the worker.
checks the work The reviewer
not present

No separate check found. Without one, the part that makes the work could end up approving its own work, worth a closer look.

frame
learns Self-correction
present
fixes itself learns from gaps
When a run hits a gap, the skill gets edited on the spot [FIXED] or queued for a bigger rewrite [LOGGED], so it keeps getting better.
tidies up Background fixes
present
queued for rewrite runs in the background
Bigger fixes that can't be made on the spot get queued and rewritten in the background later.
remembers Run history
present
state/log/evals.ndjson unknown runs
Every run is written down here, so the next time this skill is used it already knows how the last runs went.
Critical rules the things this skill must not get wrong
  1. Detection rules (any one triggers regen): fails >= 3 (≤0.5 in 7d) OR runs >= 5 && mean <= 0.75 OR zeros >= 2
  2. Regen is SURGICAL — the dispatched subagent edits the existing skill page to address primary_issue from the eval log; not a full rewrite
  3. ALWAYS lint after rewrite (npx tsx state/lint/check.ts state/skills/<skill>.md). On lint fail → REVERT and re-queue. Do NOT ship a broken skill page.
  4. Briefs that pass lint move to state/log/regen-queue/done/. Anything left in regen-queue/ without .ready is unprocessed.
  5. Score 1.0 only when every brief was drained AND rewritten AND linted clean. Partial success = 0.5. All-fail = 0.0.

what it has learned - fixes written back in over time sample

When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.

  1. Loading feedback rows…

how the work flows- step by step

inputs evaldispatch
1 generator
invoke
`npx tsx state/bin/pid-detect.ts` (writes briefs to `state/log/regen-queue/<skill>.md`)
2 data
eval log
`state/log/evals.ndjson` (skill: "pid-regen")

SKILL.md- the skill, written out in plain English

pid-regen

The "I" (integral) of the PID loop. Reads state/log/evals.ndjson, finds skills whose recent scores are trending down, and rewrites their state/skills/<name>.md pages to address the primary issues the eval log surfaced.

This closes the compounding-knowledge loop: every skill run produces a score, scores accumulate, and when a skill starts failing repeatedly the system rewrites the skill itself. No human in the loop for the regen trigger.

When it runs

  • Stop hook, automatic: every session end, pid-detect.ts scans for skills

needing regen. If any are found, briefs are queued to state/log/regen-queue/.

  • On demand: skill: pid-regen → scans now and drains any queued briefs.

Detection rules (from pid-detect.ts)

A skill needs regen if any of:

  1. fails >= 3 - three or more runs scored ≤ 0.5 in the last 7 days
  2. runs >= 5 && mean <= 0.75 - sustained mediocrity across many runs
  3. zeros >= 2 - two or more complete failures (score = 0)

Steps

  1. Detect: npx tsx state/bin/pid-detect.ts - scans evals.ndjson, writes

regen briefs to state/log/regen-queue/<skill>.md for any skill needing regen.

  1. Drain: npx tsx state/bin/pid-drain.ts - for each brief, pairs it with

the current skill page and marks it ready for rewrite.

  1. Dispatch: the Stop hook or orchestrator dispatches a fresh subagent with:

"Read <brief> and <skill page>. Rewrite <skill page> to address the primary issues. Surgical edits only."

  1. Lint: after rewrite, npx tsx state/lint/check.ts state/skills/<skill>.md

validates structure (frontmatter, Eval section, etc.). If lint fails, revert and re-queue.

  1. Archive: on successful rewrite + lint, brief moves to state/log/regen-queue/done/.

Eval

score("pid-regen", run_id, {
  score:
    rewrites_passed_lint === rewrites_attempted && briefs_archived === rewrites_attempted
      ? 1.0
      : rewrites_attempted > 0 && rewrites_passed_lint > 0
        ? 0.5
        : 0.0,
  briefs_detected,
  rewrites_attempted,
  rewrites_passed_lint,
  briefs_archived,
  primary_issue:
    rewrites_passed_lint === 0 && rewrites_attempted > 0
      ? "all-rewrites-failed-lint"
      : null,
});

Score 1.0: every brief was drained, rewritten, and linted clean. Score 0.5: at least one brief drained successfully, some failed. Score 0.0: no briefs drained or all rewrites failed lint.

Read-only mode

skill: pid-regen --dry scans and reports needing-regen skills without writing briefs. Useful for checking what the system thinks is declining without triggering rewrites.

npx tsx state/bin/pid-detect.ts --stats prints a one-line-per-skill table of trends (runs, mean, fails) in the last 7 days.

Rubric

criteria:
  - name: all_briefs_rewritten_and_linted
    kind: deterministic
    check: "The `eval` score for 'pid-regen' is 1.0, indicating that `rewrites_passed_lint` equals `rewrites_attempted` and `briefs_archived` equals `rewrites_attempted`."
  - name: lint_passes_for_rewritten_skills
    kind: deterministic
    check: "For every skill page rewritten by `pid-regen`, running `npx tsx state/lint/check.ts state/skills/<skill>.md` exits with code 0."
  - name: regen_briefs_are_archived
    kind: deterministic
    check: "All brief files (from `state/log/regen-queue/`) processed by `pid-regen` are moved to `state/log/regen-queue/done/`."
  - name: surgical_edits_only
    kind: judge
    check: "The rewritten skill pages (e.g., `state/skills/<skill>.md`) show minimal, targeted changes directly addressing the outlined issues from the brief, without extraneous modifications or complete overhauls."

AGENTS.md- what the AI loads when this skill comes up

pid-regen - loader

Per-turn rules for the pid-regen skill. Full reference: state/skills/pid-regen/SKILL.md. Do not skip these.

Critical Rules

  • Detection rules (any one triggers regen): fails >= 3 (≤0.5 in 7d) OR runs >= 5 && mean <= 0.75 OR zeros >= 2
  • Regen is SURGICAL - the dispatched subagent edits the existing skill page to address primary_issue from the eval log; not a full rewrite
  • ALWAYS lint after rewrite (npx tsx state/lint/check.ts state/skills/<skill>.md). On lint fail → REVERT and re-queue. Do NOT ship a broken skill page.
  • Briefs that pass lint move to state/log/regen-queue/done/. Anything left in regen-queue/ without .ready is unprocessed.
  • Score 1.0 only when every brief was drained AND rewritten AND linted clean. Partial success = 0.5. All-fail = 0.0.

Commands

| ui dashboard | state/skills/pid-regen/resources/ui.openui | |detect: npx tsx state/bin/pid-detect.ts (writes briefs to state/log/regen-queue/<skill>.md) |drain: npx tsx state/bin/pid-drain.ts (marks each brief .ready) |stats only (read-only): npx tsx state/bin/pid-detect.ts --stats |dry mode: skill: pid-regen --dry |dispatch (from Stop hook or orchestrator): subagent reads brief + skill page, surgical edit |eval log: state/log/evals.ndjson (skill: "pid-regen")

OpenUI Resource

  • Skill-owned OpenUI Lang resource: state/skills/pid-regen/resources/ui.openui. Read it before rendering or editing this skill's generated component surface.
  • Treat this resource as a first-class artifact of the skill, not a generic chat response. Improve it when the skill's user-facing output needs to become richer.
  • System resources compose OpenUI primitives and inherit SnappyChat tokens. Use ui_contract: branded in SKILL.md only for deliberate platform or client visuals.

Known Pitfalls

  • A scrubbed skill (e.g. linkedin-post-scraper) may show false-positive regen triggers because pre-gate drift rows still sit in evals.ndjson. The right move is QUARANTINE the bad rows to state/log/evals.quarantine.ndjson, NOT rewrite the page (see linkedin-post-scraper skill for the canonical quarantine procedure)
  • P0 frictions beat P2 evals at 0.7 score - the PID loop reads state/log/frictions.ndjson to prioritize. Pain before polish.
  • Lint failure on a rewrite means revert + re-queue, not ship-and-fix

Self-Test

An agent reading this should correctly:

  1. [ ] Quarantine pre-gate drift eval rows rather than triggering a brief on a clean skill?
  2. [ ] Revert a rewrite that fails state/lint/check.ts and re-queue the brief?
  3. [ ] Recognize that --stats is read-only and --dry writes no briefs?

Self-report

If this loader fell short, append a line:

echo "[$(date -u +%FT%TZ)] pid-regen: <what was missing>" >> state/log/loader-feedback.log

<!-- kernel-ok: historical attribution for the PID-loader pattern. -->

Self-correcting loader (PID feedback)

This is the rule that makes loaders learn. Ported from snappy-kernel, where it demonstrably worked: the snappy-dom-cartographer skill mapped Skool admin UI once, every later ship-agent inherited the full map for free.

Before you finish, do two things:

1. Fix gaps (P - proportional). MANDATORY. If this loader didn't cover your case - if you had to read another file, run an undocumented command, work around a wrong selector, or discover a quirk - you MUST attempt an Edit to this AGENTS.md before you log.

  • Default action: edit this file. Surgical. Add the missing line, table

row, or code example where it belongs. No restructuring.

  • Only LOGGED is allowed when: the fix needs >10 lines, spans multiple

files, or requires a structural rewrite. In that case the state/regen/drain.sh queue picks it up asynchronously.

  • "I didn't have time" / "it's minor" / "the next agent will figure it out"

are NOT valid reasons. Minor gaps compound - that's the whole point of this loop.

  • Concrete example of a valid P-fix: discover agent-browser screenshot

takes path positionally not as --output <path>. One line in a table. Edit it in. Do not just log it.

  • The goal: the next agent never has to leave the loader.

2. Log the result.

echo "[$(date -u +%FT%TZ)] pid-regen: <what was missing or fixed> [FIXED|LOGGED]" >> state/log/loader-feedback.log
  • FIXED = you patched this loader inline (P-fix).
  • LOGGED = too large for inline; the PostToolUse enqueue + Stop-hook drain

will rewrite the loader from scratch on next session-end.

Do not skip this. Every agent run must leave the system better than it found it. The loader is the setpoint; you are the sensor; the gap is the error signal; closing the gap is the correction.

api.ts- the code it can call

⚠ no api.ts - this skill has no typed action surface

scripts- helper scripts it can run

prose-only skill - 2 inline code blocks live in SKILL.md above (no state/bin/ sidecar yet).

how we check it- the checks, plus the last 10 runs

rubric auto no rubric declared
recent mean 1.00 · 10 runs actor/auditor: unverifiable
deps eval dispatch
timestamp verb score primary_issue artifact
2026-04-25 04:11Z - 1.00 - -
2026-04-25 01:14Z - 1.00 - -
2026-04-25 01:09Z - 1.00 - -
2026-04-24 06:28Z - 1.00 - -
2026-04-21 15:58Z - 1.00 - -
2026-04-21 15:56Z - 1.00 - -
2026-04-21 03:53Z - 1.00 - -
2026-04-25 04:11Z - 1.00 - -
2026-04-25 01:14Z - 1.00 - -
2026-04-25 01:09Z - 1.00 - -