see `state/skills/meeting-triage/SKILL.md` Steps .md file to compare - side-by-side diff against meeting-triage
meeting-triage
description: "Triggers on prompt mention of 'meeting-triage'."
What it does for you
Surfaces what you committed to in a meeting the moment you hang up.
What it produces
A recent result, so you can see the kind of work it returns.
loading…
How to get it
These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.
For developers how this skill is built, graded, and how it runs
at a glance- the short version
what's inside - the parts that make up a skill 2/4 present
A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.
state/skills/meeting-triage/SKILL.md
present
state/lib/meeting-triage.ts
not present
state/bin/meeting-triage/
not present
state/skills/meeting-triage/AGENTS.md
present
how it's graded - what counts as a good run 4 criteria · 2 deterministic · 2 judge
Each row is one thing a good run has to get right. deterministic means a quick check decides, pass or fail. judge means the AI reads the result and rates it. Grading each piece on its own (instead of one overall score) shows exactly where a run fell short, so the fix is obvious.
how it runs - the shared frame every skill uses 3/5 present
Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.
state/log/evals.ndjson - assignee: null is common — Krisp drops it. pendingActionItemsFor already
what it has learned - fixes written back in over time sample
When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.
- Loading feedback rows…
how the work flows- step by step
SKILL.md- the skill, written out in plain English
meeting-triage
The feel-it-now companion to /snappy-ops (the idle-moment proof of life). /snappy-ops tells you the system is breathing; meeting-triage makes you feel the system DO something - within seconds of a Krisp cache refresh the byline shows you what you just committed to, ranked by urgency.
Usage
The script is fired by launchd (com.snappy.meeting-triage.plist, WatchPaths = ~/.claude/cache/krisp/action-items.json) - it runs the instant new action items land, not on a polling cadence. Invoke directly when you want an ad-hoc triage:
npx tsx state/bin/meeting-triage/run.ts
Output is a single JSON line on stdout:
{"ok":true,"refreshed":true,"pending":8,"new":3,"skipped_seen":5,"followups_log":"...","evals_log":"..."}
What it does
- Read
~/.claude/cache/krisp/action-items.json. If older than 60 min, call
fetchActionItems() from state/lib/krisp.ts and refresh the cache.
- Filter to items where Robert owns it (first-name-fuzzy OR title starts with
"Robert to …") AND completed == false.
- Rank urgency by the rules in
rankUrgency()- explicit keywords ("today",
"this week", "asap") win; otherwise fall through to due_date delta, and finally to meeting recency (anything from a meeting <48h old defaults to "this week").
- Dedupe against IDs already written to
state/log/followups.ndjson. Krisp
IDs are stable, so re-firing is cheap.
- Append one row per new commitment. Eval row logged either way.
followups.ndjson row shape
{
"id": "019d8e0b6cec7275924fceb0813a058a",
"meeting_id": "019d8dcb56bf739dac4778f4c53b54a2",
"meeting_title": "Robert Boulos <> Mark",
"committed_by": "robert",
"text": "Robert to announce in Slack when the PR has been pushed.",
"urgency": "this week",
"status": "open",
"ts_created": "2026-04-18T18:42:12.108Z",
"ts_resolved": null
}
/snappy-triage (the picker) appends a new row with the same id and an updated status when the operator acts on an item. Read-time logic takes the latest row per id.
Byline row
The byline (state/bin/statusline.sh) reads followups.ndjson, takes the latest row per id, counts rows where status == "open" AND ts_created is within the last 2 hours. When the count is > 0 it emits:
📬 meeting: N items · → /snappy-triage
After the operator works through them, the rows flip to status != open and the byline row drops.
Eval
Shape-gate (what this skill guarantees per run):
- An eval row is appended on every run, success or failure.
- On success the row contains
{score: 1, pending_count, new_count, refreshed}. - On failure (no cache, Krisp auth expired) the row contains
{score: 0, error: "..."} so the eval-coverage lint surfaces it rather than hiding it behind an empty byline.
Outcome-gate (over time):
- Median time from meeting end → first
📬 meeting:byline render ≤ 3 min
on the Mac Mini (cron owner). Measured by diffing ts_created on the oldest open followup against the meeting's meeting_date.
Gotchas
assignee: nullis common - Krisp drops it.pendingActionItemsForalready
handles the title-prefix fallback (titleAssignedTo) so items like "Robert to review …" still surface even without a structured assignee.
- The cache refresh trips over expired Krisp OAuth (the same way
fetchLinkedInDMs did). fetchActionItems refreshes the token automatically; if that fails, this script falls back to the stale cache and logs error: "refresh-failed" on the eval row so inbox-sweep-style silence is impossible.
rankUrgencyis deterministic. No dispatch call, no LLM. If we later need
nuance, add a --model=gemini flag and route the ranking through state/lib/dispatch.ts, but the v1 bar is "ship today, feel it tomorrow."
Graduation
Already graduated to script - state/bin/meeting-triage/run.ts + state/bin/meeting-triage/watch.sh. No prose-to-script ladder because the classifier already has a working reuse target (ray-todo.md's filter).
Part of the plan
Commit 2 of ~/.claude/plans/read-the-plan-nifty-wolf.md. Paired with /snappy-triage (the picker) and the 📬 meeting byline row.
Rubric
criteria:
- name: eval_row_appended
kind: deterministic
check: "The command `tail -n 1 state/log/evals.ndjson` shows a new line with an 'eval' field after script execution."
- name: robert_items_filtered
kind: judge
check: "All entries in `state/log/followups.ndjson` generated by this skill refer to Robert's open commitments, either by fuzzy first name match or by title starting with 'Robert to …' and `status == 'open'`."
- name: new_open_followups_logged
kind: judge
check: "New action items for Robert from the Krisp cache, not previously in `state/log/followups.ndjson`, are appended to `state/log/followups.ndjson` with `status: \"open\"`."
- name: cache_refresh_conditional
kind: deterministic
check: "If `~/.claude/cache/krisp/action-items.json` is older than 60 minutes, `fetchActionItems()` from `state/lib/krisp.ts` is called to refresh the cache."AGENTS.md- what the AI loads when this skill comes up
meeting-triage - loader
Per-turn rules for the meeting-triage skill. Full reference: state/skills/meeting-triage/SKILL.md. Do not skip these.
Critical Rules
assignee: nullis common - Krisp drops it.pendingActionItemsForalready
Commands
| ui dashboard | state/skills/meeting-triage/resources/ui.openui | |invoke: see state/skills/meeting-triage/SKILL.md Steps section |eval log: state/log/evals.ndjson (skill: "meeting-triage")
Self-Test
An agent reading this should correctly:
- [ ] Know which lib/bin artifact backs this skill (or that it is prose-only)
- [ ] Know what to write to
state/log/evals.ndjsonafter invoking - [ ] Know the eval mode (auto / shape / manual) from the .md frontmatter
Self-report
If this loader fell short, append a line:
echo "[$(date -u +%FT%TZ)] meeting-triage: <what was missing>" >> state/log/loader-feedback.log
<!-- kernel-ok: historical attribution for the PID-loader pattern. -->
Self-correcting loader (PID feedback)
This is the rule that makes loaders learn. Ported from snappy-kernel, where it demonstrably worked: the snappy-dom-cartographer skill mapped Skool admin UI once, every later ship-agent inherited the full map for free.
Before you finish, do two things:
1. Fix gaps (P - proportional). MANDATORY. If this loader didn't cover your case - if you had to read another file, run an undocumented command, work around a wrong selector, or discover a quirk - you MUST attempt an Edit to this AGENTS.md before you log.
- Default action: edit this file. Surgical. Add the missing line, table
row, or code example where it belongs. No restructuring.
- Only
LOGGEDis allowed when: the fix needs >10 lines, spans multiple
files, or requires a structural rewrite. In that case the state/regen/drain.sh queue picks it up asynchronously.
- "I didn't have time" / "it's minor" / "the next agent will figure it out"
are NOT valid reasons. Minor gaps compound - that's the whole point of this loop.
- Concrete example of a valid P-fix: discover
agent-browser screenshot
takes path positionally not as --output <path>. One line in a table. Edit it in. Do not just log it.
- The goal: the next agent never has to leave the loader.
2. Log the result.
echo "[$(date -u +%FT%TZ)] meeting-triage: <what was missing or fixed> [FIXED|LOGGED]" >> state/log/loader-feedback.log
FIXED= you patched this loader inline (P-fix).LOGGED= too large for inline; the PostToolUse enqueue + Stop-hook drain
will rewrite the loader from scratch on next session-end.
Do not skip this. Every agent run must leave the system better than it found it. The loader is the setpoint; you are the sensor; the gap is the error signal; closing the gap is the correction.
OpenUI Resource
- Skill-owned OpenUI Lang resource:
state/skills/meeting-triage/resources/ui.openui. Read it before rendering or editing this skill's generated component surface. - Treat this resource as a first-class artifact of the skill, not a generic chat response. Improve it when the skill's user-facing output needs to become richer.
- System resources compose OpenUI primitives and inherit SnappyChat tokens. Use
ui_contract: brandedin SKILL.md only for deliberate platform or client visuals.
api.ts- the code it can call
⚠ no api.ts - this skill has no typed action surface
scripts- helper scripts it can run
prose-only skill - 5 inline code blocks live in SKILL.md above (no state/bin/ sidecar yet).
how we check it- the checks, plus the last 10 runs
| timestamp | verb | score | primary_issue | artifact |
|---|---|---|---|---|
| 2026-04-27 13:06Z | - | 0.70 | - | - |
| 2026-04-26 21:22Z | - | 1.00 | - | - |
| 2026-04-26 06:12Z | - | 0.70 | - | - |
| 2026-04-26 06:10Z | - | 0.70 | - | - |
| 2026-04-26 05:11Z | - | 0.70 | - | - |
| 2026-04-26 05:08Z | - | 0.70 | - | - |
| 2026-04-26 05:08Z | - | 0.70 | - | - |
| 2026-04-26 05:01Z | - | 0.70 | - | - |
| 2026-04-26 05:00Z | - | 0.70 | - | - |
| 2026-04-25 04:11Z | - | 1.00 | - | - |