.md file to compare - side-by-side diff against snappy-task-id
snappy-task-id
What it does for you
Catches the result when a background helper finishes and routes it to you.
What it produces
A recent result, so you can see the kind of work it returns.
loading…
How to get it
These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.
For developers how this skill is built, graded, and how it runs
at a glance- the short version
what's inside - the parts that make up a skill 3/4 present
A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.
state/skills/snappy-task-id/SKILL.md
present
state/skills/snappy-task-id/api.ts
present
state/bin/snappy-task-id/
not present
state/skills/snappy-task-id/AGENTS.md
present
how it runs - the shared frame every skill uses 5/5 present
Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.
state/log/evals.ndjson what it has learned - fixes written back in over time sample
When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.
- Loading feedback rows…
how the work flows- who makes it, who checks it
what this step does
what this step does
SKILL.md- the skill, written out in plain English
snappy-task-id
Handles <task-notification> XML blocks that Claude Code emits when a background agent completes. Prevents the failure mode where task completion events arrive in the prompt stream but no handler routes the result (tool output, eval row, or dispatcher callback) - they silently disappear.
Observed user requests
These are the prompts that triggered this skill being scaffolded:
- "<task-notification> <task-id>a4e15e57eed93434b</task-id> <tool-use-id>toolu_01GpBfxaUT5b2wVkLNVz62f8</tool-use-id> <outp"
- "<task-notification> <task-id>a49be00ffbf91e594</task-id> <tool-use-id>toolu_01MDBr7CNptXiwJtJ3ZEfHQX</tool-use-id> <outp"
Steps
- Parse the
<task-notification>XML block: extract<task-id>,<tool-use-id>, and<output>(or error) fields. - Look up the task-id in
state/log/dispatch-subagent.ndjsonto correlate with the original dispatch that spawned it. - If the output contains an eval row (
score(...)call output), forward it tostate/lib/eval.tsfor ingestion. - If the output contains a loader-feedback writeback line, append it to
state/log/loader-feedback.log. - If the task output is an error or empty, log a
score("snappy-task-id", run_id, { score: 0.5, primary_issue: "task returned empty/error" })row so the agi-loop-validator doesn't see a consumer no-op. - On success, log
score("snappy-task-id", run_id, { score: 1.0 })and emit a one-line summary of what the completed task produced. - Never re-dispatch the same task-id twice - check for duplicate task-id in the ledger first.
Steps (scope-only / apply:false)
1. Scope - no side effects
What to read, what to compute, what to return. This step MUST be runnable with no apply: true flag and no credentials beyond read-only.
2. Gate
Hard-fail any missing required field. Never soft-skip. The gate is the protection against "I thought we checked that."
3. Act (only if the gate passes)
The real work. Dispatch, write, post, or compose. Keep this step thin - heavy logic belongs in state/lib/snappy-task-id.ts (or state/bin/snappy-task-id/), not inline here.
4. Log + eval
import { score } from "../../lib/eval";
score("snappy-task-id", run_id, {
score: <pass = 1.0 | partial = 0.5 | fail = 0.0>,
primary_issue: <null | one-line reason>,
});
Eval
Actor: the thing that produces the output (a dispatch model, a CLI, or the state/lib/snappy-task-id.ts library if one exists). Auditor: the thing that judges (must be different - see CONSTITUTION invariant #3). Name both explicitly.
Score convention:
| Outcome | Score |
|---|---|
| Pass on first try | 1.0 |
| Failed first, auto-fix applied, re-check passed | 0.5 |
| Still failing or unrecoverable | 0.0 |
If you cannot name a deterministic auditor, switch the frontmatter to eval: manual and log to state/log/pending-eval.ndjson - but fight to avoid manual. Manual is the escape hatch that leaks the thesis.
Gotchas
- List concrete failure modes you hit while building. Examples: "API
returns 200 with empty body"; "round-tripped text has a , artifact where em-dashes used to be"; "cache file is stale after 12h."
- If a gotcha matches an entry in user memory (see
~/.claude/CLAUDE.md),
cite the memory name so future agents can follow the trail.
AGENTS.md- what the AI loads when this skill comes up
snappy-task-id - loader
Per-turn rules for handling Claude Code task notifications. Full skill: state/skills/snappy-task-id/SKILL.md.
Critical Rules
- Parse
<task-notification>XML. Extract<task-id>,<tool-use-id>,<output>(or error). Malformed → score 0.0 immediately. - Correlate task-id with ledger. Look up in
state/log/dispatch-subagent.ndjsonto find original dispatch context. - Route output correctly. If output contains eval row (score(...) call): forward to
state/lib/eval.ts. If output contains loader-feedback line: append tostate/log/loader-feedback.log. If error/empty: logscore("snappy-task-id", run_id, { score: 0.5, primary_issue: "task returned empty/error" }). - On success: log eval row.
score("snappy-task-id", run_id, { score: 1.0 })+ one-line summary. - Guard against duplicates. Check ledger for duplicate task-id; never re-dispatch same task twice.
- Malformed XML = fail immediately. Cannot parse
<task-notification>? Log raw block to eval with score 0.0,primary_issue: "malformed-xml". Do not attempt partial parsing.
Commands
| ui dashboard | state/skills/snappy-task-id/resources/ui.openui |
| operation | command |
|---|---|
| parse task-notification | grep -oP 'task-id>\K[^<]+' <<< "<xml>" |
| lookup ledger | grep "<task-id>" state/log/dispatch-subagent.ndjson |
| forward eval row | pass output to state/lib/eval.ts score() |
| forward writeback | echo "[...] slug: details [FIXED]" >> state/log/loader-feedback.log |
| eval log | state/log/evals.ndjson |
| dispatch ledger | state/log/dispatch-subagent.ndjson |
| writeback log | state/log/loader-feedback.log |
Self-Test
- [ ] Parse
<task-notification>XML correctly? - [ ] Correlate task-id with dispatch-subagent ledger?
- [ ] Route eval rows and writebacks to correct sinks?
- [ ] Write eval row on success/error?
- [ ] Guard against duplicate task-ids?
- [ ] Fail immediately on malformed XML?
<!-- kernel-ok: historical attribution for the PID-loader pattern. -->
Self-correcting loader (PID feedback)
This is the rule that makes loaders learn. Ported from snappy-kernel, where it demonstrably worked: the snappy-dom-cartographer skill mapped Skool admin UI once, every later ship-agent inherited the full map for free.
Before you finish, do two things:
1. Fix gaps (P - proportional). MANDATORY. If this loader didn't cover your case - if you had to read another file, run an undocumented command, work around a wrong selector, or discover a quirk - you MUST attempt an Edit to this AGENTS.md before you log.
- Default action: edit this file. Surgical. Add the missing line, table
row, or code example where it belongs. No restructuring.
- Only
LOGGEDis allowed when: the fix needs >10 lines, spans multiple
files, or requires a structural rewrite.
- "I didn't have time" / "it's minor" / "the next agent will figure it out"
are NOT valid reasons.
- The goal: the next agent never has to leave the loader.
2. Log the result.
echo "[$(date -u +%FT%TZ)] snappy-task-id: <what was missing or fixed> [FIXED|LOGGED] action_kind=<kind>" >> state/log/loader-feedback.log
Do not skip this. Every agent run must leave the system better than it found it. The loader is the setpoint; you are the sensor; the gap is the error signal; closing the gap is the correction.
OpenUI Resource
- Skill-owned OpenUI Lang resource:
state/skills/snappy-task-id/resources/ui.openui. Read it before rendering or editing this skill's generated component surface. - Treat this resource as a first-class artifact of the skill, not a generic chat response. Improve it when the skill's user-facing output needs to become richer.
- System resources compose OpenUI primitives and inherit SnappyChat tokens. Use
ui_contract: brandedin SKILL.md only for deliberate platform or client visuals.
api.ts- the code it can call
#!/usr/bin/env npx tsx
/**
* state/skills/snappy-task-id/api.ts — sidecar stub for the snappy-task-id skill.
*
* This file is created by the scaffolder so a fresh skill folder is
* structurally valid. Replace the placeholder with the real implementation
* the moment the skill needs executable logic, OR move the implementation
* to `state/lib/snappy-task-id.ts` (preferred — the lib path is what
* `eval: shape` validates against).
*
* If this skill has no backing code (prose-only slash command), delete this
* file and rely on `eval: auto-shape` in SKILL.md.
*/
export const SKILL_NAME = "snappy-task-id" as const;
export function describe(): string {
return "The task-id skill — purpose TBD.";
}
if ((() => { try { return import.meta.url === `file://${process.argv[1]}`; } catch { return false; } })()) {
console.log(JSON.stringify({ skill: SKILL_NAME, describe: describe() }, null, 2));
}
scripts- helper scripts it can run
prose-only skill - 1 inline code block live in SKILL.md above (no state/bin/ sidecar yet).
how we check it- the checks, plus the last 10 runs
no recent runs logged - the eval contract is declared but nothing has been graded yet