No work step here. This is probably a skill that reads or coordinates, not one that produces something.
.md file to compare - side-by-side diff against snappy-go-outcome-gate
snappy-go-outcome-gate
description: "Triggers on prompt mention of 'snappy-go-outcome-gate'."
What it does for you
Grades your background helpers by what they ship, not just whether they ran.
What it produces
A recent result, so you can see the kind of work it returns.
loading…
How to get it
These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.
For developers how this skill is built, graded, and how it runs
at a glance- the short version
what's inside - the parts that make up a skill 2/4 present
A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.
state/skills/snappy-go-outcome-gate/SKILL.md
present
state/lib/snappy-go-outcome-gate.ts
not present
state/bin/snappy-go-outcome-gate/
not present
state/skills/snappy-go-outcome-gate/AGENTS.md
present
how it's graded - what counts as a good run 5 criteria · 5 deterministic
Each row is one thing a good run has to get right. deterministic means a quick check decides, pass or fail. judge means the AI reads the result and rates it. Grading each piece on its own (instead of one overall score) shows exactly where a run fell short, so the fix is obvious.
how it runs - the shared frame every skill uses 3/5 present
Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.
state/log/evals.ndjson - NEVER treat a dormant skill as runnable without reviving its spec
- ALWAYS prefer an existing active skill over resurrecting a dormant one
what it has learned - fixes written back in over time sample
When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.
- Loading feedback rows…
how the work flows- step by step
SKILL.md- the skill, written out in plain English
snappy-go (outcome-gate spec)
Historical eval bucket for the directive-tick cron driver. The live invocation skill is state/skills/go.md (the multi-agent /snappy-go command). This page owns the per-tick outcome-gate that scores every directive tick and the audit trail behind it.
Originally reclaimed as a dormant ghost by state/bin/orphan-audit/fix.ts on 2026-04-18 (20 historical rows had no doc). Resurrected the same day by Pod X to anchor the outcome-gate fix to Pod K's audit (commit ae19fee).
Why this page exists
Pod K's audit found that every directive tick was scoring 1.0 in state/log/evals.ndjson simply because claude -p exited 0 - a participation trophy. A tick that ran for 20 minutes producing nothing got the same score as a tick that closed three p0 frictions and shipped two commits. The eval log was lying to the PID loop.
The fix is in state/bin/agents/tick.sh. This page is the spec.
Eval
Shape-gate at invocation lives in state/skills/go.md (verb: "set"). That gate validates the agent file was created correctly. Unchanged.
Outcome-gate per tick is implemented in state/bin/agents/tick.sh around the claude -p call (verb: "tick", skill: "agent-<id>"). For every tick the driver:
- Snapshots
git rev-parse HEADand the count of distinct OPEN p0/p1
areas in state/log/breakage-report.ndjson (latest-row-per-area wins, status == "open", sev ∈ {p0, p1}) before the tick.
- Runs the
claude -psubprocess with the directive prompt. - Re-snapshots both values after the subprocess returns.
- Scores the row using:
| Condition | Score | Note |
|---|---|---|
subprocess EXIT != 0 | 0 | tick-failed |
EXIT == 0 AND (COMMITS > 0 OR OPEN_DELTA > 0) | 1 | progress |
EXIT == 0 AND no commits AND no friction-drop | 0 | tick-no-op |
COMMITS is the delta of git rev-list --count HEAD across the tick (positive = HEAD advanced). OPEN_DELTA is OPEN_BEFORE - OPEN_AFTER (positive = frictions closed).
Each eval row carries the full forensic payload so the PID loop and any auditor can re-derive the score:
{"ts":"...","skill":"agent-default","verb":"tick","score":1,
"tick":15,"max_ticks":40,"dur_secs":207,"exit":0,
"commits":2,"open_before":7,"open_after":5,"open_delta":2,
"head_before":"a4b4d2f","head_after":"c1a84c3","note":"progress"}
A run of tick-no-op rows for the same agent is the load-bearing signal that the directive is stale (verify-only, agent has nothing to do); the PID loop should retire the agent rather than keep firing it.
Actor != auditor
The set verb's actor is state/bin/agents/go.sh; its auditor is the shape-check in go.md. The tick verb's actor is state/bin/agents/tick.sh running claude -p; its auditor is the deterministic git rev-list / jq snapshot pair surrounding the call. Two different mechanisms, per program.md's rule.
Dormancy note
This skill page does not have its own runnable command - invocation is handled by /snappy-go (see state/skills/go.md). The page exists to document the outcome-gate spec and to give historical eval rows a catalog home so structural lint stops flagging them as ghosts.
Rubric
criteria:
- name: eval_row_format_and_fields
kind: deterministic
check: "Each 'verb: tick' row in 'evals.ndjson' must contain 'ts', 'skill', 'verb', 'score', 'tick', 'max_ticks', 'dur_secs', 'exit', 'commits', 'open_before', 'open_after', 'open_delta', 'head_before', 'head_after', and 'note' fields."
- name: score_correctness_exit_code
kind: deterministic
check: "If 'exit' is not 0, then 'score' must be 0 and 'note' must be 'tick-failed'."
- name: score_correctness_progress
kind: deterministic
check: "If 'exit' is 0 AND ('commits' > 0 OR 'open_delta' > 0), then 'score' must be 1 and 'note' must be 'progress'."
- name: score_correctness_no_op
kind: deterministic
check: "If 'exit' is 0 AND ('commits' is 0 AND 'open_delta' is 0), then 'score' must be 0 and 'note' must be 'tick-no-op'."
- name: open_delta_calculation
kind: deterministic
check: "'open_delta' must equal 'open_before' minus 'open_after' for all 'verb: tick' rows."AGENTS.md- what the AI loads when this skill comes up
snappy-go-outcome-gate - loader (dormant)
Full reference: state/skills/snappy-go-outcome-gate/SKILL.md. This skill is dormant; new runs are not expected.
Critical Rules
- NEVER treat a dormant skill as runnable without reviving its spec
- ALWAYS prefer an existing active skill over resurrecting a dormant one
Commands
| ui dashboard | state/skills/snappy-go-outcome-gate/resources/ui.openui | |full spec: state/skills/snappy-go-outcome-gate/SKILL.md |eval log: state/log/evals.ndjson (skill: "snappy-go" - historical only)
OpenUI Resource
- Skill-owned OpenUI Lang resource:
state/skills/snappy-go-outcome-gate/resources/ui.openui. Read it before rendering or editing this skill's generated component surface. - Treat this resource as a first-class artifact of the skill, not a generic chat response. Improve it when the skill's user-facing output needs to become richer.
- System resources compose OpenUI primitives and inherit SnappyChat tokens. Use
ui_contract: brandedin SKILL.md only for deliberate platform or client visuals.
Known Pitfalls
_(reclaimed ghost - no failures recorded in the new catalog yet.)_
Self-Test
- [ ] Is this skill truly needed, or should I use an active neighbor?
<!-- kernel-ok: historical attribution for the PID-loader pattern. -->
Self-correcting loader (PID feedback)
This is the rule that makes loaders learn. Ported from snappy-kernel, where it demonstrably worked: the snappy-dom-cartographer skill mapped Skool admin UI once, every later ship-agent inherited the full map for free.
Before you finish, do two things:
1. Fix gaps (P - proportional). MANDATORY. If this loader didn't cover your case - if you had to read another file, run an undocumented command, work around a wrong selector, or discover a quirk - you MUST attempt an Edit to this AGENTS.md before you log.
- Default action: edit this file. Surgical. Add the missing line, table
row, or code example where it belongs. No restructuring.
- Only
LOGGEDis allowed when: the fix needs >10 lines, spans multiple
files, or requires a structural rewrite. In that case the state/regen/drain.sh queue picks it up asynchronously.
- "I didn't have time" / "it's minor" / "the next agent will figure it out"
are NOT valid reasons. Minor gaps compound - that's the whole point of this loop.
- Concrete example of a valid P-fix: discover
agent-browser screenshot
takes path positionally not as --output <path>. One line in a table. Edit it in. Do not just log it.
- The goal: the next agent never has to leave the loader.
2. Log the result.
echo "[$(date -u +%FT%TZ)] snappy-go-outcome-gate: <what was missing or fixed> [FIXED|LOGGED]" >> state/log/loader-feedback.log
FIXED= you patched this loader inline (P-fix).LOGGED= too large for inline; the PostToolUse enqueue + Stop-hook drain
will rewrite the loader from scratch on next session-end.
Do not skip this. Every agent run must leave the system better than it found it. The loader is the setpoint; you are the sensor; the gap is the error signal; closing the gap is the correction.
api.ts- the code it can call
⚠ no api.ts - this skill has no typed action surface
scripts- helper scripts it can run
prose-only skill - 2 inline code blocks live in SKILL.md above (no state/bin/ sidecar yet).
how we check it- the checks, plus the last 10 runs
no recent runs logged - the eval contract is declared but nothing has been graded yet