No work step here. This is probably a skill that reads or coordinates, not one that produces something.
.md file to compare - side-by-side diff against snappy-go
snappy-go
description: "Triggers on prompt mention of 'snappy-go'."
What it does for you
Per-tick outcome-gate spec for the directive cron driver (). Documents the scoring rule for rows in. Live invocation skill is (name=snappy-go).
What it produces
A recent result, so you can see the kind of work it returns.
loading…
How to get it
These run inside the Snappy workspace. Want this working in your business? I set skills like this up with you, in one focused week.
For developers how this skill is built, graded, and how it runs
at a glance- the short version
what's inside - the parts that make up a skill 2/4 present
A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.
state/skills/snappy-go.md
present
state/lib/snappy-go.ts
not present
state/bin/snappy-go/
not present
state/skills/snappy-go.agents.md
present
how it runs - the shared frame every skill uses 2/5 present
Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.
This skill doesn't fix its own gaps yet.
state/log/evals.ndjson - NEVER treat a dormant skill as runnable without reviving its spec
- ALWAYS prefer an existing active skill over resurrecting a dormant one
what it has learned - fixes written back in over time sample
When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.
- Loading feedback rows…
how the work flows- step by step
SKILL.md- the skill, written out in plain English
snappy-go (outcome-gate spec)
Historical eval bucket for the directive-tick cron driver. The live invocation skill is state/skills/go.md (the multi-agent /snappy-go command). This page owns the per-tick outcome-gate that scores every directive tick and the audit trail behind it.
Originally reclaimed as a dormant ghost by state/bin/orphan-audit/fix.ts on 2026-04-18 (20 historical rows had no doc). Resurrected the same day by Pod X to anchor the outcome-gate fix to Pod K's audit (commit ae19fee).
Why this page exists
Pod K's audit found that every directive tick was scoring 1.0 in state/log/evals.ndjson simply because claude -p exited 0 - a participation trophy. A tick that ran for 20 minutes producing nothing got the same score as a tick that closed three p0 frictions and shipped two commits. The eval log was lying to the PID loop.
The fix is in state/bin/agents/tick.sh. This page is the spec.
Eval
Shape-gate at invocation lives in state/skills/go.md (verb: "set"). That gate validates the agent file was created correctly. Unchanged.
Outcome-gate per tick is implemented in state/bin/agents/tick.sh around the claude -p call (verb: "tick", skill: "agent-<id>"). For every tick the driver:
- Snapshots
git rev-parse HEADand the count of distinct OPEN p0/p1
areas in state/log/breakage-report.ndjson (latest-row-per-area wins, status == "open", sev ∈ {p0, p1}) before the tick.
- Runs the
claude -psubprocess with the directive prompt. - Re-snapshots both values after the subprocess returns.
- Scores the row using:
| Condition | Score | Note |
|---|---|---|
subprocess EXIT != 0 | 0 | tick-failed |
EXIT == 0 AND (COMMITS > 0 OR OPEN_DELTA > 0) | 1 | progress |
EXIT == 0 AND no commits AND no friction-drop | 0 | tick-no-op |
COMMITS is the delta of git rev-list --count HEAD across the tick (positive = HEAD advanced). OPEN_DELTA is OPEN_BEFORE - OPEN_AFTER (positive = frictions closed).
Each eval row carries the full forensic payload so the PID loop and any auditor can re-derive the score:
{"ts":"...","skill":"agent-default","verb":"tick","score":1,
"tick":15,"max_ticks":40,"dur_secs":207,"exit":0,
"commits":2,"open_before":7,"open_after":5,"open_delta":2,
"head_before":"a4b4d2f","head_after":"c1a84c3","note":"progress"}
A run of tick-no-op rows for the same agent is the load-bearing signal that the directive is stale (verify-only, agent has nothing to do); the PID loop should retire the agent rather than keep firing it.
Actor != auditor
The set verb's actor is state/bin/agents/go.sh; its auditor is the shape-check in go.md. The tick verb's actor is state/bin/agents/tick.sh running claude -p; its auditor is the deterministic git rev-list / jq snapshot pair surrounding the call. Two different mechanisms, per program.md's rule.
Dormancy note
This skill page does not have its own runnable command - invocation is handled by /snappy-go (see state/skills/go.md). The page exists to document the outcome-gate spec and to give historical eval rows a catalog home so structural lint stops flagging them as ghosts.
AGENTS.md- what the AI loads when this skill comes up
snappy-go - loader (dormant)
Full reference: state/skills/snappy-go.md. This skill is dormant; new runs are not expected.
Critical Rules
- NEVER treat a dormant skill as runnable without reviving its spec
- ALWAYS prefer an existing active skill over resurrecting a dormant one
Commands
|full spec: state/skills/snappy-go.md |eval log: state/log/evals.ndjson (skill: "snappy-go" - historical only)
Known Pitfalls
_(reclaimed ghost - no failures recorded in the new catalog yet.)_
Self-Test
- [ ] Is this skill truly needed, or should I use an active neighbor?
api.ts- the code it can call
⚠ no api.ts - this skill has no typed action surface
scripts- helper scripts it can run
prose-only skill - 1 inline code block live in SKILL.md above (no state/bin/ sidecar yet).
how we check it- the checks, plus the last 10 runs
| timestamp | verb | score | primary_issue | artifact |
|---|---|---|---|---|
| 2026-04-27 05:53Z | - | 1.00 | - | - |
| 2026-04-25 04:11Z | - | 1.00 | - | - |
| 2026-04-21 15:59Z | - | 1.00 | - | - |
| 2026-04-21 15:57Z | - | 1.00 | - | - |
| 2026-04-21 03:53Z | - | 1.00 | - | - |
| 2026-04-18 19:03Z | - | 1.00 | - | - |
| 2026-04-18 19:03Z | - | 1.00 | - | - |
| 2026-04-18 18:53Z | - | 1.00 | - | - |
| 2026-04-18 18:53Z | - | 1.00 | - | - |
| 2026-04-18 18:45Z | - | 1.00 | - | - |