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drop another .md file to compare - side-by-side diff against chat-schedule

chat-schedule

Schedules a task to run later, at the time you choose.
personal 2 files

What it does for you

Schedules a task to run later, at the time you choose.

What it produces

A recent result, so you can see the kind of work it returns.

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How to get it

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For developers how this skill is built, graded, and how it runs

at a glance- the short version

eval modeauto-shape
categoryChat

what's inside - the parts that make up a skill 3/4 present

A skill is just a few plain-text files. Only the main one is required. The rest are optional, added as the work needs them. This is what the skill is made of; how it runs is just below.

The skill
state/skills/chat-schedule/SKILL.md present
the skill itself, in plain text
The main file. It says what the skill is and lays out the steps in plain English.
Code
state/lib/chat-schedule.ts present
code the skill can run
Reusable code this skill can call when it needs to.
Scripts
state/bin/chat-schedule/ not present
helper scripts
Optional. Added when a skill has a few commands to run.
Loader
state/skills/chat-schedule/AGENTS.md present
what the AI loads on the fly
Loaded automatically the moment this skill is needed. Kept short on purpose.

how it runs - the shared frame every skill uses 2/5 present

Every skill runs the same way. One part does the work, a separate part checks it, and a short loader hands the AI exactly what it needs for the job. Anything this skill doesn't use shows a one-line note saying why, on purpose, not by accident.

makes the work The worker
not present

No work step here. This is probably a skill that reads or coordinates, not one that produces something.

checks the work The reviewer
inferred
shape gate an automatic check
The check is an automatic pass or fail on the shape of the result, run separately from the work itself.
frame
learns Self-correction
not present

This skill doesn't fix its own gaps yet.

tidies up Background fixes
present
queued for rewrite runs in the background
Bigger fixes that can't be made on the spot get queued and rewritten in the background later.
remembers Run history
present
state/log/evals.ndjson auto-shape runs
Every run is written down here, so the next time this skill is used it already knows how the last runs went.
Critical rules the things this skill must not get wrong
No must-not-break rules called out for this skill. Anything important lives in the writeup below.

what it has learned - fixes written back in over time sample

When a run hits something this skill didn't handle, the fix gets written back into the skill so it doesn't happen again. FIXED means it was corrected on the spot. LOGGED means it's queued for a bigger rewrite. Either way, the skill gets a little better and never makes the same mistake twice.

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SKILL.md- the skill, written out in plain English

chat-schedule

Enqueue a chat intent to fire at a future time. The scheduled intent is stored in the head-screen server's schedule queue and dispatched at the target timestamp as if the user had typed it.

What it's for

  • Timed briefings. Schedule "morning brief" to fire at 08:00 without a cron job.
  • Deferred dispatch. Queue a follow-up intent after a long-running task completes.
  • QA sequences. Schedule a series of test intents with gaps between them for paced dogfood.

When NOT to use it

  • Immediate dispatch. Use chat-drive for instant push.
  • Recurring schedules. Use the snappy-os schedule recipe for cron-style recurrence. This skill handles one-shot future dispatch only.
  • Content calendars or social queues. Do not use this for LinkedIn schedules, Typefully drafts, or post queues. Those are inspection / content workflows, not future Snappy dispatch scheduling.

Steps

  1. POST to /chat-schedule on the head-screen server:
   curl -XPOST 127.0.0.1:3147/chat-schedule \
     -H "Content-Type: application/json" \
     -d '{"intent":"morning brief","fireAt":"2026-05-01T08:00:00Z"}'
  1. The server returns {"scheduled":true,"id":"<schedule-id>"}.
  2. At fireAt, the server internally calls chat-inject-push with the intent, which the React app picks up on its next poll.
  3. Cancel via DELETE /chat-schedule/<id> before the fire time.

Eval

Kind: auto-shape. Frontmatter + AGENTS.md presence passes the gate. Behavioral test pending the /chat-schedule endpoint being wired in state/bin/head-screen/server.ts.

Files

  • state/bin/head-screen/server.ts - owns /chat-schedule and DELETE /chat-schedule/:id (pending wire-up).
  • state/skills/chat-schedule/SKILL.md - this file.

AGENTS.md- what the AI loads when this skill comes up

chat-schedule - loader

Per-turn rules. Full reference: state/skills/chat-schedule/SKILL.md.

Critical Rules

  1. One-shot only. This skill schedules a single future dispatch. For recurring, use the snappy-os schedule recipe.
  2. fireAt must be ISO 8601 UTC. Malformed timestamps are rejected silently. Always pass UTC (Z suffix).
  3. Head-screen server must be alive AND stay alive. Scheduled intents live in-memory. Server restart = all schedules wiped. Not suitable for overnight scheduling unless the server is daemon-persistent.
  4. Cancel before fire. DELETE /chat-schedule/<id> to cancel. After fire, the entry is removed automatically.
  5. Endpoint may not be wired yet. If /chat-schedule returns 404, file the gap. The schedule skill (snappy-os built-in) is the current workaround for timed dispatch.
  6. This is not a social-post schedule viewer. If the user asks to inspect LinkedIn schedules, Typefully drafts, post queues, or scheduled content, do NOT use this loader. Those belong to the relevant channel/content skill, typically linkedin-post.

Commands

| ui model | live composition via compose_inline, persisted as artifact lang_body, reopened with OpenArtifact |

operationcommand
schedulecurl -XPOST 127.0.0.1:3147/chat-schedule -H "Content-Type: application/json" -d '{"intent":"<text>","fireAt":"<ISO8601-UTC>"}'
cancelcurl -XDELETE 127.0.0.1:3147/chat-schedule/<id>
listcurl -s 127.0.0.1:3147/chat-schedule
preflightcurl -s 127.0.0.1:3147/healthz
serverbash state/bin/head-screen/launch.sh (idempotent)

Self-Test

  • [ ] Pass fireAt in ISO 8601 UTC.
  • [ ] Verify server will stay alive until the scheduled fire time.
  • [ ] Cancel before fire if the intent is no longer needed.

Found a gap? Edit this file. <!-- footer-injection-point -->

api.ts- the code it can call

#!/usr/bin/env npx tsx
/**
 * state/lib/chat-schedule.ts — create scheduled agents from the chat surface.
 *
 * Creates a new state/agents/<id>.json with separate display metadata
 * ({name, description}) and executable scheduling instructions ({intent, cron}).
 * Minted via snappy-chat POST /agent/create-scheduled.
 *
 * Schema: Agent from state/lib/agents.ts with optional schedule_cron.
 */

import { writeAgent, normalizeId, agentPath } from "./agents.ts";
import type { Agent } from "./agents.ts";
import { parseCron } from "./cron-match.ts";
import { randomBytes } from "crypto";
import { existsSync } from "fs";
import { join } from "path";

// A28: a scheduled agent backed by a deterministic sidecar must run that
// sidecar, not an LLM tick of its prompt - else it is born a zombie (ticks
// "ok", delivers nothing). When the loader_slug has a state/bin/<slug>/run.ts,
// bind tick_command at creation so the cron + manual-fire paths run real code.
function sidecarTickCommand(loaderSlug: string): string | undefined {
  if (!loaderSlug) return undefined;
  const root = process.env.SNAPPY_OS_ROOT ?? join(process.env.HOME ?? "/", "projects", "snappy-os");
  return existsSync(join(root, "state", "bin", loaderSlug, "run.ts"))
    ? `npx tsx state/bin/${loaderSlug}/run.ts`
    : undefined;
}

export interface ScheduleInput {
  name: string;           // display name, kebab-case normalized
  description?: string;   // short user-facing Scheduled card summary
  intent: string;         // the prompt/directive the scheduler will run
  cron: string;           // 5-field cron expression (e.g. "0 9 * * 1")
  loader_slug?: string;   // optional explicit loader; defaults to inferred
  // Typed contract fields (F399). script-builder sends these discrete
  // decomposition fields alongside the composed intent; persisted as the
  // agent's *_text fields so consumers need not re-parse the intent string.
  outcome?: string;                     // what a successful run produces
  inputs?: string;                      // what the run needs to start
  output_ownership?: string;            // who owns/receives the output
  // Script-builder fields (V2-R008). A script is reusable run logic, so it
  // carries its own model pin, retry policy, output check, project binding,
  // and a permissions note. All optional; the scheduled-task form omits them.
  model?: string;                       // pinned model for this script's runs
  project_id?: string;                  // workspace this script belongs to
  retry_max?: number;                   // max retries on transient failure
  retry_backoff?: "exp" | "fixed" | "none";
  expects_artifact?: string;            // deterministic output check (path)
  permissions_note?: string;            // what external effects this may cause
}

export interface ScheduleOutput {
  ok: boolean;
  id?: string;
  name?: string;
  description?: string;
  intent?: string;
  cron?: string;
  loader_slug?: string;
  error?: string;
}

/**
 * Validate a schedule value with the SAME parser the scheduler (cron-match.ts)
 * and the edit route (PUT /agent/:id) use. "manual" is the run-on-demand
 * sentinel. Returns null when valid, else a human-readable reason.
 *
 * Previously this only checked "5 space-separated fields", so a value like
 * "99 99 99 99 99" was created successfully but threw `out-of-range` on every
 * scheduler tick (cronMatch -> parseCron) and rendered "Manual only" on the
 * card (computeNextRun swallowed the throw -> next_run_ts: null). A task the
 * user explicitly scheduled silently never fired. Validation must agree with
 * the scheduler, not defer to it - the gate is the create boundary.
 */
function cronError(cron: string): string | null {
  if (cron.trim().toLowerCase() === "manual") return null;
  try {
    parseCron(cron.trim());
    return null;
  } catch (e: unknown) {
    return (e instanceof Error ? e.message : "") || "invalid cron";
  }
}

/**
 * Create a scheduled agent from {name, description, intent, cron}.
 *
 * Returns {ok: true, id, name, description, intent, cron, loader_slug} on success.
 * Returns {ok: false, error: "..."} on failure.
 *
 * Idempotent: safe to call multiple times with same inputs (will re-write
 * the agent file but result is deterministic).
 */
export function createScheduledAgent(input: ScheduleInput): ScheduleOutput {
  // Validate inputs
  const name = (input.name || "").trim();
  if (!name || name.length === 0) {
    return { ok: false, error: "name required" };
  }
  if (name.length > 100) {
    return { ok: false, error: "name >100 chars" };
  }

  const intent = (input.intent || "").trim();
  if (!intent || intent.length === 0) {
    return { ok: false, error: "intent required" };
  }
  if (intent.length > 2000) {
    return { ok: false, error: "intent >2000 chars" };
  }

  const cron = (input.cron || "").trim();
  if (!cron || cron.length === 0) {
    return { ok: false, error: "cron required" };
  }
  const cronReason = cronError(cron);
  if (cronReason) {
    return { ok: false, error: `invalid cron: ${cronReason}` };
  }

  const loader_slug = (input.loader_slug || "").trim();
  const description = (input.description || "").trim();

  // Mint a collision-safe id: normalized name + short timestamp suffix.
  // The timestamp alone is NOT collision-safe: two creates in the same
  // millisecond (a double-clicked Save, or a scripted batch) produced an
  // identical id and writeAgent silently overwrote the first record (data
  // loss). Guard with a real existsSync check and append entropy on collision.
  const idBase = normalizeId(name).slice(0, 24) || "scheduled";
  const mintId = (suffix: string) => `${idBase}-${suffix}`.slice(0, 40);
  let id = mintId(Date.now().toString(36).slice(-6));
  for (let attempt = 0; existsSync(agentPath(id)) && attempt < 5; attempt++) {
    id = mintId(`${Date.now().toString(36).slice(-6)}${randomBytes(2).toString("hex")}`);
  }

  // Build the agent record. Lifecycle honesty (Robert CU audit): "running"
  // means the scheduler may tick this record (tick.sh gates on it). A manual
  // never-fired script is an idle definition, not a running process - only
  // cron-bound tasks are born schedule-enabled.
  // Script-builder fields (V2-R008). retry policy goes into pid_config; an
  // explicit output check, model pin, project binding, and permissions note
  // ride their typed fields. All omitted by the plain scheduled-task form.
  const model = (input.model || "").trim();
  const projectId = (input.project_id || "").trim();
  const expectsArtifact = (input.expects_artifact || "").trim();
  const permissionsNote = (input.permissions_note || "").trim();
  const pidConfig = (input.retry_max !== undefined || input.retry_backoff !== undefined)
    ? {
        ...(typeof input.retry_max === "number" && Number.isFinite(input.retry_max)
          ? { retry_max: Math.max(0, Math.floor(input.retry_max)) }
          : {}),
        ...(input.retry_backoff ? { retry_backoff: input.retry_backoff } : {}),
      }
    : undefined;

  const agent: Agent = {
    id,
    display_name: name,
    description: description || undefined,
    status: cron.toLowerCase() === "manual" ? "idle" : "running",
    prompt: intent,
    ticks: 0,
    max_ticks: 1000,
    started_at: new Date().toISOString(),
    last_tick_at: null,
    last_tick_status: null,
    last_tick_dur_secs: null,
    loader_slug: loader_slug || undefined,
    schedule_cron: cron,
    // A28: bind the deterministic sidecar at birth when one exists for this
    // loader, so the agent runs real code instead of an LLM-hope tick.
    tick_command: sidecarTickCommand(loader_slug),
    ...(model ? { model } : {}),
    ...(projectId ? { project_id: projectId } : {}),
    ...(expectsArtifact ? { expects_artifact: expectsArtifact } : {}),
    ...(permissionsNote ? { permissions_note: permissionsNote } : {}),
    ...(pidConfig && Object.keys(pidConfig).length > 0 ? { pid_config: pidConfig } : {}),
    // Typed contract fields (F399) — persist discrete decomposition fields when
    // the caller (script-builder) sends them, so consumers don't need to parse
    // the composed intent string to recover structured metadata.
    ...(typeof input.outcome        === "string" && input.outcome.trim()           ? { outcome_text: input.outcome.trim() }           : {}),
    ...(typeof input.inputs         === "string" && input.inputs.trim()            ? { inputs_text: input.inputs.trim() }            : {}),
    ...(typeof input.output_ownership === "string" && input.output_ownership.trim() ? { output_ownership_text: input.output_ownership.trim() } : {}),
  };

  try {
    writeAgent(agent);
    return {
      ok: true,
      id,
      name,
      description: description || undefined,
      intent,
      cron,
      loader_slug: loader_slug || undefined,
    };
  } catch (e: any) {
    return { ok: false, error: e?.message || "writeAgent failed" };
  }
}

/**
 * HTTP-shape wrapper used by POST /agent/create-scheduled.
 *
 * Tolerant of arbitrary parsed bodies (any keys missing → empty
 * strings); validation lives in createScheduledAgent. Returns a
 * discriminated-union {status, ...payload} the route handler can
 * spread directly.
 */
export type CreateScheduledAgentRouteResult =
  | { status: 200; ok: true; id: string; name: string; description?: string; cron: string }
  | { status: 400; ok: false; error: string };

export function createScheduledAgentRoute(parsed: any): CreateScheduledAgentRouteResult {
  const retryMaxRaw = parsed?.retry_max;
  const retryBackoff = parsed?.retry_backoff;
  const result = createScheduledAgent({
    name: parsed?.name || "",
    description: parsed?.description || "",
    // Field tolerance: the create surface (scheduled-task-create.tsx) sends
    // `prompt`; this contract says `intent`. The mismatch made EVERY create
    // from the New-script page fail with "intent required" (Robert,
    // 2026-06-10: "this window doesnt even seem to work").
    intent: parsed?.intent || parsed?.prompt || "",
    cron: parsed?.cron || "",
    loader_slug: parsed?.loader_slug,
    // Typed contract fields (F399) passed by script-builder alongside intent.
    outcome:          typeof parsed?.outcome          === "string" ? parsed.outcome          : undefined,
    inputs:           typeof parsed?.inputs           === "string" ? parsed.inputs           : undefined,
    output_ownership: typeof parsed?.output_ownership === "string" ? parsed.output_ownership : undefined,
    // Script-builder fields (V2-R008). Ignored when the plain scheduled-task
    // form omits them.
    model: typeof parsed?.model === "string" ? parsed.model : undefined,
    project_id: typeof parsed?.project_id === "string" ? parsed.project_id : undefined,
    retry_max: typeof retryMaxRaw === "number" ? retryMaxRaw : undefined,
    retry_backoff: retryBackoff === "exp" || retryBackoff === "fixed" || retryBackoff === "none" ? retryBackoff : undefined,
    expects_artifact: typeof parsed?.expects_artifact === "string" ? parsed.expects_artifact : undefined,
    permissions_note: typeof parsed?.permissions_note === "string" ? parsed.permissions_note : undefined,
  });
  if (result.ok) {
    return { status: 200, ok: true, id: result.id!, name: result.name!, description: result.description, cron: result.cron! };
  }
  return { status: 400, ok: false, error: result.error || "create failed" };
}

scripts- helper scripts it can run

prose-only skill - no sidecar under state/bin/ yet. Steps, if any, are described in SKILL.md.

how we check it- the checks, plus the last 10 runs

rubric auto-shape no rubric declared
recent no runs actor/auditor: unverifiable
deps none declared

no recent runs logged - the eval contract is declared but nothing has been graded yet